Fallout 4 is a bit of a sore spot for many Bethesda enthusiasts. While the game received good reviews from critics, many fans believed that it was a step down from the typical Bethesda quality. The criticisms ranged - the game was too straightforward, it inhibited creativity, it streamlined the gameplay, it told a boring story.
But the story being boring wasn't its only problem. The story was also filled with many questionable moments, plot holes, illogical character decisions, and head-scratching reveals. In short, the writing could have really used some tightening. We suppose that's what you get with such a sprawling tale.
These are ten major plot holes everyone missed in Fallout 4.
10 Refrigerator Boy
Seriously, what is up with that Refrigerator Ghoul? While walking in the wilderness, you may come across a random fridge in a pile of rubble. Out of the fridge comes a little Ghoul Boy, who claims that he hid inside the fridge when the bombs fell. Sorta like Indiana Jones!
That's all well and good... but the bombs dropped two hundred years ago. It's established in the Fallout lore than ghouls still need to eat and drink to stay alive. So how exactly is it that this boy has hidden inside a fridge for two hundred years without eating or drinking?
9 How Does Boston Look So Good?
OK, so a nuclear bomb went off close to Boston in the year 2077. The events of Fallout 4 take place roughly two hundred years after the bombs fell. While Boston was never hit directly, a nuclear bomb was dropped just to the southwest of the city. Presumably, this would still cause immense destruction of the city. Yet is looks... quite pristine.
Notable landmarks are still standing, the roads don't seem too messed up. All told, Boston is in impeccable shape for a city that took the brunt of a nuclear explosion.
8 Fusion Cores Run Low Surprisingly Fast
OK, so fusion cores are the thing of the future. Fusion cores are a form of "nuclear battery" that supposedly use nuclear energy to power automobiles, generators, and most importantly, suits of power armor. The power armor is supposed to last hundreds of years, and supposedly a military-grade fusion core would last a longer than they do in-game.
However, they only last about twenty minutes in real-time, which is about ten hours in-game. Why is a piece of power armor meant to last hundreds of years suddenly useless in the span of ten hours?
7 Where Did The T-6o Power Armor Come From?
Speaking of power armor, let's talk about the T-60. Where on Earth did it come from? How did it originate? Why is it so widespread? How did they make it?
It's established that the T-51 suit is the cream of the crop when it comes to power armor, and this set was widely displaced prior to the Great War of 2077. It was standard issue stuff. And then suddenly there's this T-60. Was this meant solely for the sake of expanded gameplay? Because it doesn't really make a lot of sense in game.
6 Why Is The Glowing Sea So Dangerous?
Let's get back to the whole "dropping bombs on Boston" thing. It's established that only one bomb was dropped near Boston. Yet the game contains one of the deadliest places in the entire franchise in The Glowing Sea.
The Glowing Sea is an area of complete devastation, and it still contains an extremely dangerous amount of radiation even 210 years on. It's your typical example of a nuclear wasteland. Yet it seems inconsistent with the damage done to both Las Vegas and Washington, both of which are still intact and far less irradiated despite being the hotspot of numerous nuclear explosions.
5 Church Of The Children Of Atom
The lore of Fallout 4 is super cool. Within The Glowing Sea is the Crater of Atom, which is ground zero for the nuclear bomb. Living in the Crater of Atom are members of the Church of the Children of Atom, a religious cult based around the worship of the bomb and its resulting radiation. That is cool stuff.
But honestly, how do the members of this church, you know, survive? As far as we can tell, they are human. So how is it they can live in ground zero of a nuclear and highly irradiated wasteland?
4 Yefim And Vadim's Accents
Yefim and Vadim Bobrov are the proprietors of the Dugout Inn. They also have very pronounced Eastern European accents. But how?
OK, so their family comes from Eastern Europe and they are descended from Eastern Europeans. But people tend to lose their accents while living away from home. Yefim and Vadim's family would have long lost their Eastern European accents before the events of Fallout 4.
3 What Is The Point Of The Synths?
OK, the synths are a pretty cool concept, and the game desperately wants to explore some Blade Runner-esque themes here, what with the synths replacing important people and not being able to tell who is and isn't a synth. But what exactly is the point?
So The Institute is going to infiltrate society with their synths by replacing people with robots. OK? How will they go about doing that? What does that accomplish? What is the end goal? How does that garner trust? Why do we have so many questions?
2 Kellogg
The whole subplot with Kellogg is a huge mess of unanswered questions and plot holes. For one thing, how is it that Kellogg has not aged in hundreds of years? Presumably, it has something to do with the cybernetic implants, but no one really knows.
Nick also says that Kellogg "recently" showed up with "the kid" in Diamond City, yet when you meet your son, he's 60 years old. We could go on, but honestly, it's just exhausting...
1 Why Steal Shaun?
It's revealed that The Institute stole Shaun from the vault because they needed someone with "pure DNA." Everyone on the surface has been mutated to some degree due to the radiation, yet because Shaun lived in the vault, his DNA remained clean and pure.
OK, that's fine. Then why take just Shaun? Why kill everyone else? Why not kill you? What purpose did they have in killing everyone but leaving you in hibernation? Why didn't they just kidnap everyone? We have so many questions!
from ScreenRant - Feed https://ift.tt/36i20tu
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