Game developers, CD Projekt Red, released Patch 1.2 for Cyberpunk 2077, updating teleporting police and oversensitive driving mechanics. Cyberpunk 2077 had a disappointing launch and has been riddled with bugs since its release. The unsatisfactory launch even sparked comments from PlayStation CEO, Jim Ryan, who criticized CD Projekt Red’s launch of Cyberpunk 2077. Despite this fact, the game released with record-breaking sales, as players were anxious to dive into the cyberpunk-themed Night City. Those fans who didn’t refund their Cyberpunk 2077 purchase are being rewarded as CD Projekt Red releases a new patch that addresses fundamental issues in the game.
There is no denying that Cyberpunk 2077 has its fair share of bugs, some frustrating and others game-breaking, and fans have noted that CD Projekt Red has taken a long time to fix them. One reason for the delay was a cyber-attack that locked Cyberpunk 2077 developers out of their computers for weeks. Despite the inconvenience, CD Projekt Red has pushed out Patch 1.2, and with it comes fixes that address big Cyberpunk 2077 problems.
In patch notes released by Cyberpunk 2077, the update aims to fix issues with teleporting police, oversensitive vehicle mechanics, and instances where cars get stuck with no chance at freedom. The first big fix addresses game moments where police instantly teleport to crime scenes, adding instead an automated drone that assesses the situation first and then continues to call nearby officers for support.
Players who commit crimes will have a little bit of breathing room before they are accosted by police, giving them a chance to hide out or prepare for a deadly shootout. Another important fix looks to prevent oversensitive vehicle mechanics in Cyberpunk 2077, causing cars to drift too heavily when players steer them, providing a less-than-genuine driving experience. The update looks to create a more fluid drive for players and also adds sensitivity adjustments for players so they can set it to a more comfortable level. The patch also adds a Rock&Roll setting that grants cars the ability to rock from side to side if it gets stuck on a ledge or curb. Before, players were forced to leave their vehicles behind, continuing on foot to their destination until the game respawned the vehicle elsewhere.
The fixes that Patch 1.2 addresses have been a long-time coming. The ability for players to adjust steering sensitivity will make driving a lot more pleasurable in Night City, especially since the original mechanic made it very difficult to keep the vehicle steady. Players may not be convinced that the patch addresses enough issues and bugs that riddle the game, but luckily modders have been hard at work, fixing issues and adding new features to Cyberpunk 2077. While it may only deal with a few issues to the game, Patch 1.2 is a giant leap forward for Cyberpunk 2077, dealing with many of its fundamental issues. There will hopefully be plenty of more patches around the corner, as long as CD Projekt Red isn’t using a pre-Patch 1.2 car to steer.
Source: Cyberpunk 2077
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