The world of Skyrim is filled with many dangers, but none will execute a player quite as effectively as the Giants. These lumbering warriors can be seen wandering Skyrim's wilderness or milling about in their camps. Time and time again, players have been flung into the upper atmosphere of Tamriel, dying and loading into an earlier save before they can start their descent. Some of these attacks may be provoked by an urge to loot their camps, or to fulfill a bounty given out by a Jarl, but some Giants seem intent on inflicting orbital death on whatever crosses their paths.
In journeying throughout Skyrim, players will encounter a number of Giant Camps filled with creatures that will turn hostile if approached. Sometimes the Dragonborn can get away with sneaking into the camp to loot the chests located there, but odds are, most players will opt to eliminate threats from a distance before moving in. So, why are Giants so hostile in the first place? Why can't players wander up to trade with them, or try to communicate in some other way?
Like most enemies in Skyrim, Giants have an aggro range and will not attack unless advanced upon first. It is likely that the first encounter players experience occurs after arriving at Whiterun, where Skyrim's Companions are locked in combat with a Giant. It is possible for the player to assist them, or simply sit back and watch the show. No matter the choice, the Giant will always perish. Now, while this Giant was mulling about a highly populated area and trampling farmland, it is unknown who started the conflict. The Companions have never been known for their levelheadedness, and Jarls (known for placing bounties on Giants) are not forgiving when the creatures come too close. So, the aggression shown in Skyrim towards Giants begets aggression from Giants.
While most of the encounters players experience with Giants will likely involve combat, there is one Giant that remains passive unless attacked first; he is known as the Mournful Giant. He can be found northeast of Mistwatch, mourning over his recently deceased mammoth. Taking a look around will reveal that he has disposed of his companion's body in what appears to be a mammoth graveyard. This encounter reveals a deeper level of emotional connection Giants share with their mammoths, going so far as to construct a rudimentary place of respect and burial for them. Mammoth tusks are extremely valuable in the Skyrim market, and can fetch a hefty price in most Holds. There are a number of tusks that can be found within homes and stores across the country, but mammoths in the wild are usually only found with Giants. This inherent danger to their companions likely contributes to the hostility shown toward players.
Skyrim is a big country, and when put into that perspective, players can realize that there aren't many giants around. Giants don't spawn in larger groups than three, and there are approximately only a dozen Giant camps within Skyrim's borders. Sometimes players will encounter wandering giants, such as the one that will randomly spawn outside Hearthfire's Lakeview Manor, but those are few and far between. It is likely that the population of Giants in Skyrim is limited, whether from the dragon threat or from the other peoples that inhabit the land (or a combination of both), so it is understandable they wish to defend themselves.
So, the next time a Jarl puts a bounty on a Giant, players may want to turn instead to Skyrim's Thieves Guild or Dark Brotherhood as a way to get a quick bit of a coin. Stealing and assassinating NPCs may be better than killing endangered creatures relaxing in their own camps. Gifting players an express trip to Skyrim's upper atmosphere is a defense mechanism used by Giants to protect themselves and their mammoth companions.
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