In the worlds of Dungeons & Dragons, there is a host of mysterious and strange lore that can be used when making a new character. When players start thinking up a character’s backstory, it can be rewarding to add some D&D lore to tie them to the universe and make in-game circumstances more pressing. Drawing from the assortment of weird mythology from 5e sourcebooks can add a fun flavor to a new PC.
There is no set rule for lore in the Dungeons & Dragons multiverse, as the game changes drastically between world settings. Additionally, even sourcebooks set in the same world (like Rime of the Frostmaiden and Descent Into Avernus, which are both in The Forgotten Realms) are designed to set up new and unique stories for every adventure, so players are free to pull from any at the DM’s discretion. Players need to communicate with their Dungeon Masters to check on which books and histories are fair game, and which will work well with the story they are trying to set up.
Not only are there werewolves in Dungeons & Dragons, but there are a variety of bizarre lycanthropic hybrids that players could potentially incorporate into their backstory. The tamer of the various werebeasts includes a wereboar, werebear, wererat, and a weretiger which all exist in fifth edition D&D. Even stranger are the options from earlier editions, which include werehyena, werefox, weredolphin, and a hybrid of a seal and a lupine called a Seawolf. Adding any of these lycanthropic variants can give players the chance to explain a fun backstory in which they encountered the beast that bit them.
Monsters are a key part of Dungeons & Dragons, and some of the more obscure ones tie into the world in bizarre ways. Long before the coming of the gods, the 5e Monster Manual states that Aboleths lived in the primordial waters and underground lakes of the Material Plane. Their ability to enslave creatures made them too powerful in the eyes of the gods and were thus dethroned from power. Aboleths have a phenomenal, multigenerational memory, and have never forgotten what the gods did, and hold a timeless grudge. The Aboleths still have devoted followers that will help them try to overthrow the gods, which could tie in nicely with a Paladin or Cleric build. The Aboleth’s domain over water could also be a connection for players if they choose to play a water Genasi, a Triton, or any other water-focused race.
Anyone interested in playing a caster character who wishes to garner more power may want to delve into the history of Karsus the Momentary God. Karsus was an extremely adept wizard, who grew so powerful that he essentially caused the failure of all magic. It is canon in Dungeons & Dragons lore that before the fall of Karsus and his empire, twelfth-level spells existed and could be cast, far succeeding the power of the current ninth-level spells. A connection to Karsus and the desire to learn the unobtainable twelfth-level spells could be an interesting thru-line for a backstory that can carry over into present gameplay goals.
Though D&D has a plethora of strange and exciting lore to incorporate into a character backstory, players can also create something completely new if desired. One of the primary functions of Dungeons & Dragons is to encourage creativity and spark new ideas, so if prewritten history does not work with a player’s character concept, that is perfectly valid.
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